![]() For example: Prompt 1: a busy street transitions to Prompt 2: a busy interior of a park. Use the Camera Settings to generate animations with depth and other 3D parameters.Ĭhanging Elements transition better from a visual prompt that is artefact or object heavy to another busy visual prompt. These keyframes or markers are necessary to establish smooth transitions or jump cuts, whatever you prefer. Keyframes define the transition points from one prompt to the next, or the start and end points of a prompted action set in between the total frame count or sequence. Each prompt can be defined for a specific keyframe number. Prompts: Within your sequence you can input multiple text Prompts for your visuals. You can change this default frame rate/ frames per second (FPS) on the Settings menu. Here’s a comprehensive style guide to assist you with different stylized animation prompts:Īnimation Length: You can indicate how long you want your animation to be by increasing or decreasing your frame count.įPS: Every Animation is set at 12 frames per second by default. If they don't appear here, it likely means they aren't done rendering yet. No lost work! All your animations or previously generated versions are in the History tab. Tweak key frame images with just 10 frames between them AND then increase the FPS or frame count between them once you like the outputs. Test your image prompts BEFORE adding lots of frames e.g. Every Submit will require approximately 3-5 minutes to render.Īnimation is complex: Please watch the video and review our decks to help you.
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